4/16/2023 0 Comments Wildermyth transformations![]() I set it this way because the dire wolf limbs did not blend with the current wolf torso. If you take the torso the only parts to change with the dire wolf skin are the head, neck, and tail. Works with the alternative dire wolf theme skin too!ĭISCLAIMER: The new dire wolf limbs show ONLY when you do NOT have the torso. It’s similar to the skill Aid except it doesn’t remove status effects and the heal itself isn’t as strong, but the heal does reach the full party! I envisioned it as a rallying cry (or howl you could say). Plus, it comes with an ability! Second Wind Howl! It’s a once per combat heal. I do recommend giving them cloaks cause cloaks are cool. You can however still take augments! Augments will also show too to prevent full on unclothed werewolves, unless you are into that too bad just don’t take any augments for them if that’s what you want. ![]() That is why the torso part now gives stats! I figured if someone has gone full wolf they might as well have some extra strength/power/magic/etc in their arsenal. It be very strange to have a wolf torso with human arms and legs wouldn’t it? Think of it like embracing the beast right away should you get it as your option after your first chapter interval! You can acquire this part just like any other limb! Do note, if you do that all limbs will become wolf limbs. ![]() Last revision: 24 Jun, 2022 at 00:52 UTC (2)Įnables the wolf torso in the game for the wolf theme. ![]()
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